IF YOU DIE, RELOAD THE PAGE. A proper game over/reset function will be added in time. Sorry for the inconvenience.

WASD to move, left click to interact with UI, shift+left click to auto use/auto equip inventory items.

This is a work in progress roguelike dungeon crawler, if you come across this feel free to drop some feedback.

There's still a load of work to do, but the core systems are in place and the content, balance, and UI/UX will be improved in time. 

99% of the code is created with AI assistance. Placeholder thumbnail AI generated.

StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorLtTim
GenreAdventure

Development log

Comments

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Is there a way to make the "Save Game" open a "save as " dialog box instead of just putting it in the "downloads" folder?

Also - perhaps a pop-up showing what you collected from the beings you have killed?

(1 edit)

Ben - great game!!

I'm impressed that you learned how to do this so quickly. AI is kind of scary,  right?

Your dad said you would appreciate feedback, so here are some thoughts I had:

- Reversing the order of the dungeon log so that the most recent notice or log entry is on top. 

- Maybe incorporating a pop-up that lets you know when certain levels get dangerously low, or when something significant happens?

- Allow the player to "run away" from a fight. Perhaps this causes some minimal loss of health?

- using the arrow keys to move might be more intuitive for some - perhaps make it an option?

Playing the game, I was unclear about what "AP" was (Action Points?) Maybe popups informing the player when they have accrued points or earned some advantage?

I'm going to keep playing as I have time and will let you know more about what I think.

Awesome!