ISODUN
ISODUN is a 3d isometric survival dungeon crawler, currently in early development. It features vitals management, cooking, exploration, with an emphasis on risk-versus-reward.
GAMEPAD RECOMMENDED, Keyboard is fine, but Escape Key exits fullscreen.
CONTROLS:
| Input | Keyboard | Gamepad |
| Camera | Q/E | LB/RB |
| Movement | WASD | Left Stick |
| Player Menu | I | Start/Options |
| Pause Menu | Esc | Select/Options |
| Run/Dodge | Tap/Hold Shift | Tap/Hold L2 |
| Crouch Toggle | V | Top face button |
| Toggle free-cam | C | N/A |
| Change tabs in menu | Q/E | LB/RB |
| Interact | F | Bottom face button |
| Quick Access | Left Control | D-pad up |
| Lock On | Middle Mouse | R3 |
| Zoom In/Out | Scroll | L3 |
| Attack | Left Click | R2 |
Currently implemented as of v1.4.0
- day-night cycle
- fatigue and calorie system
- food cooking and preparation with chopping and searing minigames
- entity navigation, state management, and response to player
- dynamic deployable items, including bedroll, campfire, and climbable rope
- loot table basics
- save and load (player save, version, and config files downloaded as zip)
- dynamic equipable items (bedroll, lantern)
- Some audio for gameplay, interfaces, ambience, and music added
- Core dynamic entity functionality implemented - eating, hunting, fleeing
- Basic main menu implemented
- Core combat functionality implemented for attacks
- Bedrolls can now be slept at, factoring "safety" based on the environment and nearby entities
- Basic NPC integration
- Improved combat, including i-frames, soft-aiming while locked on, stamina system tied to hunger, player damage
Core features yet to be implemented and prioritized:
- Zone 1 map development - creating a cohesive first few layers of the spire.
- Proper player death context - respawn at hub area.
- Adding new classes with custom loadouts at the new game screen
- Expand on NPC dialog and functionality
ISODUN is in part made with AI tools, including much of the codebase and some placeholder assets. Any models or textures that are placeholder will be replaced with custom handmade assets over time. No generative content is created during runtime or gameplay.
This project doesn't collect, use, or store any user data aside from what is needed to save and load the game.
| Updated | 5 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | LtTim |
| Genre | Survival, Adventure |
| Tags | 3D, Dungeon Crawler, Exploration, Immersive |
Development log
- React woes36 days ago
- update v 1.4.140 days ago
- Isodun update v 1.4.040 days ago
- 1.3.9 update41 days ago
- update 1.3.745 days ago
- update V 1.3.546 days ago
- update V 1.3.447 days ago
- 1.3.3 Update47 days ago






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